It is key to recognize that attacks are against targets (king, material gain, squares) not pieces.
Here is my current list of motifs. Like for the seeds, I intend to update this post as I refine this list:
- Removing Defender
- Geometrical
- Fork
- Pin
- Skewer
- Xray
- Discoveries
- Discovered check
- Double check
- Unmasking (discovered attack)
- Trapping the king (Checkmate--a very large and important topic)
- Trapping other pieces
- Moving an opponents piece
- Distraction(Deflection)-moving a piece off a square, line or task
- Attraction-bringing a piece to a square
- Moving ones own piece
- Clearance-getting a piece off a square or line
- Interference-breaking the connection of opponents pieces
- Blocking-denying squares to enemy pieces (especially the king)
- Desperado-your piece is lost (or mutual hanging), do something good with it, first.
- Zugswang
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