No, really, I want to explain it all.
At least a way to classify it all.
One three hour session will be built around Dan Heisman's "Seeds of Tactical Destruction", which he has talked about in a few Novice Nook articles. Seeds are indicators that a combination may be available. This is his list from one article:
- Loose (unguarded) pieces - "Loose Pieces Drop Off" = LPDO
- Pieces that can easily be attacked by enemy pieces of less value
- One or more pieces than can be attacked via a "discovered attack"
- Weak back rank
- Pinned or "skewerable" pieces along the same rank, file, or diagonal
- Pieces (or squares) vulnerable to Knight forks
- Overworked pieces (pieces guarding more than one piece or square)
- Inadequately guarded pieces
- Falling way behind in development (overwhelming opponent forces)
- Pawns nearing promotion
- King uncastled or lost pawn protection with Queens on the board
- Open enemy lines for Rooks, Queens, and Bishops to your King
- Pieces that have little mobility and might easily be trapped if attacked
- A large domination of one side's forces in one area of the board
- Forkable targets--be sensitive to all fork geometries
- Knight
- Queen
- Pawn
- Bishop and rook
- Even the king
- Targets (yours and his) in a line
- Pins
- Skewers
- Xrays
- Discoveries
- Un/Under guarded targets
- LPDO-loose pieces drop off
- King is always unguarded
- Removable defenders
- Overworked pieces point to underguarded targets
- Zugswang is overworking of all your opponents pieces
- Exposed high value targets make for forcing moves--check them
- Exposed king
- Early queen development
- Targets attackable by lesser value
- Weak back rank
- Weak 7th rank
- Exposed targets with little mobility
- King always has little mobility
- Pinned pieces have little mobility
- Overloaded pieces have little mobility
- Squares cannot move
- Domination of force
- Development advantage
- Domination on one of three sides of the board (kingside, center, queenside)
- Three plus pieces pointed toward king
- Advanced pawns
- Your piece in trouble may make a good desperado
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