Showing posts with label Memory. Show all posts
Showing posts with label Memory. Show all posts

Monday, December 9, 2013

Memory: Openings, Revision

The memory approach I documented in Memory: Openings works, mostly.

Picking just one game from an opening book, is too simplistic. Often, one game and all its key variations is too much. It is important to limit the amount to be memorized to 5-7 chunks. Chunks are made of easily memorized pieces composed of existing knowledge (tactics . . . clear positional ideas). It is important that the chunks are not too big, they will vary depending on your understanding of the positions.

I think the key to doing this better is to build study plans. Opening book chapters are likely groupings for organizing a course of study. Each grouping of 5-7 chunks I will call a seminar. Each seminar will be broken into 5 sessions. Each session will have a pass on each chunk.
  • Course (of study) -- an opening variation which is broken into seminars
  • Seminar -- a selection of 5-7 chunks to memorize and the set of sessions
  • Session -- a continuous effort on memorization a set of chunks, 5 sessions cover a seminar
  • Pass -- inside a session on a chunk
Often it will be useful to have a seminar on the breadth of a part of the course. For instance, suppose I am preparing the Ruy Lopez as white, and I want to memorize a particular approach to the Berlin Wall (1.e4 e5 2.Nf3 Nc6 3.Bb5 Nf6 4.O-O Nxe4 5.d4 Nd6 6.Bxc6 dxc6 7.dxe5 Nf5 8.Qxd8+ Kxd8)

On move 4 black has several ok alternatives to Nxe4 that I need an approach for, plus a bad move that is common enough to require understanding how to exploit.

Ruy Lopez, Berlin after 4.O-O

The usual move here is for black to open things up with 4...Nxe4 and in this breadth seminar, I will include the line that leads to the Berlin Wall, but I also want approaches for 4...Bc5, 4...d6, 4...Be7, and 4...a6?!

Chunks for the Seminar

  1.  4...Nxe4 5.d4 Nd6 6.Bxc6 dxc6 7.dxe5 Nf5 8.Qxd8+ Kxd8 the Berlin Wall. Later deviations will be in other seminars, as will the lines of the Berlin Wall I am preparing
  2. 4...Bc5 5.c3 transposes to 3...Bc5 4.O-O Nf6 5.c3. I will add enough to refresh that line
  3. 4...d6 is similar to the Steinitz. 5.d4 . . .
  4. 4...Be7 5.Re1 d6 6.d4 can be played with two replys . . .
  5. 4...a6 trying to get out of the Berlin loses a pawn for insufficient compensation 5.Bxc6 dxc6 (5...bxc6 is handled the same) 6.Nxe5 Nxe4 loses to 7.Re1 (6... others 7.d3 and consolidate the pawn)
Passes A and E are just getting a handle on two tactical sequences. Pass B transposes to another Ruy line. Passes C and D are larger and may have to be expanded into several chunks, or provide the basis for later seminars. Chunks within a seminar should be of similar weights, but some transpositions, combinations,  and traps may be lighter. If a chunk is heavy, you should consider expanding it into its own seminar and provide just a stub in this one. In this instance, chunks B&C should have their own seminars.

If there is not enough material in a seminar (chunks B and C are pointers to other seminars), then extra material should be brought in. Here, I would bring into this seminar later side lines like 5... Be7 (after 4...Nxe4 5.d4)

Preparing Seminars

After choosing a variation and a collection of illustrative games (perhaps a chapter in an opening book), go through the games using Soltis three pass method. The key thing is to get a feel for the general plans and endgames that develop.

Then comprehensively document the lines that you want to memorize. Use a word processor so in the furture you can go back and modify/reuse when you find lines that you want to change. Build tables like in an opening encyclopedia. Pick out search tabiya positions for periodic checking of databases for new ideas. These should not be too deep in the tree, so that you miss new ideas, nor should they be so shallow that there are too many games to review. Make sure to document transpositions.

Prepare all the seminars before you begin memorization. Review that all the chunks and seminars are of appropriate size and split up ones that are too large.

Chosing key games for memorization

Some of the games you use to understand the variation may be ones that you want to memorize. Add them to the list of games to memorize, but do not do them for a while. It will be a change to test your memorization of the lines.

Monday, December 2, 2013

Memory: Game annotation and memorization

I still think memorizing whole instructive games is a worthwhile activity. I did not have much success with my first attempt, but the recent memory course my wife bought has sparked some ideas.

I need to do multiple sessions. Each session should be shorter than the previous and after a longer time period. I should create my own annotation for the game in the process, which might produce a blog post.

The first session will be time consuming. First thing in the morning, I will start with a plain score (.pgn file) in Fritz with the engine and opening book turned off. Using Soltis's three pass method, I will annotate the game in Fritz and add diagrams at what I think are the important points.

The second session will start after an hour break. I will compare my annotations to at least one well annotated source. I will note major variations that I missed, and update my annotations (crediting the annotation source). I will check my opening annotations against Fritz's opening book.

The third session, after a four hour break, will begin with a test. I will play through the game at a board from memory and write down the score. When I realize I have gone astray, I will keep my diversion as a variation and try from the point I am clear. I will stop when I am lost, or have completed the game. I will then compare to my annotated pgn game. I will enter my errors as new variations. I will think carefully about the moves I missed and update my annotations. I may begin to formulate a blog post about the game.

The fourth and fifth sessions will be the next day, morning and evening. I will repeat the test and study of the third session. I will finish the blog post.

Maintenance sessions take place before I start to memorize a new game. I will sit down with a set and go through all the games I have memorized. I will do memorization sessions three through five on games that I have trouble with.

I may do this with key games from my opening repertoire, but may not include them in maintenance